The Science Museum

Author(s): Wayne Mitchell & Jackie Samson, Tim Taylor

Theme: Blood and Circulation

Main Curriculum Focus
Science: to identify and name the main parts of the human circulatory system, and describe the functions of the heart, blood vessels and blood.
To recognise the impact of diet, exercise, drugs and lifestyle on the way their bodies function
To describe the ways in which nutrients and water are transported within animals, including humans
Using a stimulus to generate and create art and models
Further learning will include developing un understanding of what clients want to find out about, whether it is right to manipulate and influence others
Researching the understanding of the role of the heart through history and the developments of medicine with regards to heart surgery

Inquiry Question
"What makes a good exhibition?
Is it ever right to manipulate and influence others?
Why is healthy living important?
What does it mean to be healthy? Both mentally, physically and emotionally.
What are the barriers to living a healthy lifestyle?"

Expert Team: Exhibition Planners Corp.-

Client(s): A curator of a science museum

Commission
The team are asked to create a virtual reality simulation, where visitors sit in a vehicle, with hydraulics that will simulate the movement of the vehicle. They will wear a virtual reality headset, which will create the impression of sitting in a vehicle – a bit like a submarine. The people in the vehicle are a team of scientists who are going to be shrunk and injected into the human body.
The task for the Exhibition Planners (ExPs) is to navigate around the human body showing visitors experiencing the tour how the circulatory system works, and in particular the heart.
The ExPs will need to learn: about how the circulatory system works; about how blood transports oxygen around the body; the role of red and white blood cells; about vessels, arteries, and veins, plasma, etc.
The ExPs will not be concerned with the design of the vehicle, or the headset, or the room. These things have been designed in advance, the team’s job is to design a virtual reality tour, and to make it as anatomically accurate as possible. The purpose of the tour is to educate as well as entertain. It is aimed at visitors of all ages from five upwards
The ExPs need to consider: how to use the virtual reality effectively; how long the tour will last; how much information can be usefully conveyed in that time: whether to use voice-over narrative, or text; which order the information will be conveyed during the tour; at which point there will be tension to keep the audience entertained as well as informed; and how much an audience of people between the ages of eight upwards could understand.

Context

A science museum, considering current events, has decided that it wants to devote a section of its museum to the workings of the human body, especially what it needs to remain healthy. This exhibition will develop the use of futurist materials such as nanoprobes to show the inner workings of the heart and the impacts on the body of healthy and unhealthy lifestyles. The exhibition is on a tight time schedule and it opens to the public in 5 weeks.
In addition to this the client believes that good mental health is important and wants to support the public in this matter.

Sway resource for introducing the context.

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